SC2API
An API for AI for StarCraft II
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▼ include | |
▼ sc2api | |
sc2_action.h | |
sc2_agent.h | |
sc2_api.h | |
sc2_args.h | |
sc2_client.h | The base class for Agent and ReplayObserver |
sc2_common.h | Common data types, including points, rectangles and colors |
sc2_connection.h | A basic websocket connection and queue wrapper |
sc2_control_interfaces.h | |
sc2_coordinator.h | Frontend for running a game |
sc2_data.h | |
sc2_game_settings.h | |
sc2_gametypes.h | Types used in setting up a game |
sc2_interfaces.h | A set of public facing interfaces used to query game state |
sc2_map_info.h | Information about a game map |
sc2_proto_interface.h | |
sc2_proto_to_pods.h | |
sc2_replay_observer.h | A client running a replay |
sc2_score.h | Scores accumulated in a game as calculated by the game engine |
sc2_server.h | A basic websocket server for sc2 |
sc2_typeenums.h | A list of enums provided for your convenience |
sc2_types.h | Common types used by this API |
sc2_unit.h | Unit data in an observation |
▼ sc2lib | |
sc2_lib.h | |
sc2_search.h | |
sc2_utils.h | |
▼ sc2renderer | |
sc2_renderer.h | |
▼ sc2utils | |
sc2_arg_parser.h | |
sc2_manage_process.h | |
sc2_property_reader.h | |
sc2_scan_directory.h | |
sc2_simple_serialization.h |