SC2API
An API for AI for StarCraft II
sc2_renderer.h
1 #pragma once
2 
3 namespace sc2 {
4 
5 namespace renderer {
6  void Initialize(const char* title, int x, int y, int w, int h, unsigned int flags = 0);
7  void Shutdown();
8  void Matrix1BPP(const char* bytes, int w_mat, int h_mat, int off_x, int off_y, int px_w, int px_h);
9  void Matrix8BPPHeightMap(const char* bytes, int w_mat, int h_mat, int off_x, int off_y, int px_w, int px_h);
10  void Matrix8BPPPlayers(const char* bytes, int w_mat, int h_mat, int off_x, int off_y, int px_w, int px_h);
11  void ImageRGB(const char* bytes, int width, int height, int off_x, int off_y);
12  void Render();
13 }
14 
15 }
Definition: sc2_action.h:9