SC2API
An API for AI for StarCraft II
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include
sc2renderer
sc2_renderer.h
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#pragma once
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namespace
sc2
{
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namespace
renderer {
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void
Initialize(
const
char
* title,
int
x,
int
y,
int
w,
int
h,
unsigned
int
flags = 0);
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void
Shutdown();
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void
Matrix1BPP(
const
char
* bytes,
int
w_mat,
int
h_mat,
int
off_x,
int
off_y,
int
px_w,
int
px_h);
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void
Matrix8BPPHeightMap(
const
char
* bytes,
int
w_mat,
int
h_mat,
int
off_x,
int
off_y,
int
px_w,
int
px_h);
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void
Matrix8BPPPlayers(
const
char
* bytes,
int
w_mat,
int
h_mat,
int
off_x,
int
off_y,
int
px_w,
int
px_h);
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void
ImageRGB(
const
char
* bytes,
int
width,
int
height,
int
off_x,
int
off_y);
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void
Render();
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}
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}
sc2
Definition:
sc2_action.h:9
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