SC2API
An API for AI for StarCraft II
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Files | |
file | sc2_client.h [code] |
The base class for Agent and ReplayObserver. | |
file | sc2_common.h [code] |
Common data types, including points, rectangles and colors. | |
file | sc2_connection.h [code] |
A basic websocket connection and queue wrapper. | |
file | sc2_coordinator.h [code] |
Frontend for running a game. | |
file | sc2_gametypes.h [code] |
Types used in setting up a game. | |
file | sc2_interfaces.h [code] |
A set of public facing interfaces used to query game state. | |
file | sc2_map_info.h [code] |
Information about a game map. | |
file | sc2_replay_observer.h [code] |
A client running a replay. | |
file | sc2_score.h [code] |
Scores accumulated in a game as calculated by the game engine. | |
file | sc2_server.h [code] |
A basic websocket server for sc2. | |
file | sc2_typeenums.h [code] |
A list of enums provided for your convenience. | |
file | sc2_types.h [code] |
Common types used by this API. | |
file | sc2_unit.h [code] |
Unit data in an observation. | |