SC2API
An API for AI for StarCraft II
|
Unit data in an observation. More...
#include "sc2_proto_interface.h"
#include "sc2_gametypes.h"
#include "sc2_common.h"
#include "sc2_typeenums.h"
#include <vector>
#include <unordered_map>
#include <string>
#include <stdint.h>
Go to the source code of this file.
Classes | |
struct | sc2::UnitOrder |
An order that is active on a unit. More... | |
struct | sc2::PassengerUnit |
A passenger on a transport. More... | |
class | sc2::Unit |
A unit. Could be a structure, a worker or a military unit. More... | |
class | sc2::UnitPool |
struct | sc2::IsUnit |
Determines if the unit matches the unit type. More... | |
struct | sc2::IsUnits |
Determines if units matches the unit type. More... | |
Typedefs | |
typedef std::vector< const Unit * > | sc2::Units |
typedef std::unordered_map< Tag, size_t > | sc2::UnitIdxMap |
Unit data in an observation.