SC2API
An API for AI for StarCraft II
|
A set of public facing interfaces used to query game state. More...
#include "sc2api/sc2_common.h"
#include "sc2api/sc2_action.h"
#include "sc2api/sc2_unit.h"
#include "sc2api/sc2_data.h"
#include <vector>
Go to the source code of this file.
Classes | |
class | sc2::ObservationInterface |
The ObservationInterface reflects the current state of the game. Guaranteed to be valid when OnGameStart or OnStep is called. More... | |
class | sc2::QueryInterface |
struct | sc2::QueryInterface::PathingQuery |
struct | sc2::QueryInterface::PlacementQuery |
class | sc2::ActionInterface |
class | sc2::ActionFeatureLayerInterface |
class | sc2::ObserverActionInterface |
The ObserverActionInterface corresponds to the actions available in the observer UI. More... | |
class | sc2::DebugInterface |
Typedefs | |
typedef std::function< bool(const Unit &unit)> | sc2::Filter |
Enumerations | |
enum | Visibility { Hidden = 0, Fogged = 1, Visible = 2, FullHidden = 3 } |
A set of public facing interfaces used to query game state.
Each function in this class is pure virtual but is not intended for a user of the API to overwrite. An implementation file that utilizes this interface will be responsible for its definition and should be of little concern to the consumer.
typedef std::function<bool(const Unit& unit)> sc2::Filter |
Used to filter out units when querying. You can use this filter to get all full health units, for example.
unit | The unit in question to filter. |
observation | The interface for querying game state to determine whether the unit should be filtered or not. |