SC2API
An API for AI for StarCraft II
sc2::ReplayObserver Member List

This is the complete list of members for sc2::ReplayObserver, including all inherited members.

Client() (defined in sc2::Client)sc2::Client
Control()sc2::Client
Control() const (defined in sc2::Client)sc2::Client
Debug()sc2::Client
IgnoreReplay(const ReplayInfo &replay_info, uint32_t &player_id)sc2::ReplayObservervirtual
Observation() const sc2::Client
ObserverAction()sc2::ReplayObserver
OnBuildingConstructionComplete(const Unit *)sc2::ClientEventsinlinevirtual
OnError(const std::vector< ClientError > &, const std::vector< std::string > &={})sc2::ClientEventsinlinevirtual
OnGameEnd()sc2::ClientEventsinlinevirtual
OnGameFullStart()sc2::ClientEventsinlinevirtual
OnGameStart()sc2::ClientEventsinlinevirtual
OnNuclearLaunchDetected()sc2::ClientEventsinlinevirtual
OnNydusDetected()sc2::ClientEventsinlinevirtual
OnStep()sc2::ClientEventsinlinevirtual
OnUnitCreated(const Unit *)sc2::ClientEventsinlinevirtual
OnUnitDestroyed(const Unit *)sc2::ClientEventsinlinevirtual
OnUnitEnterVision(const Unit *)sc2::ClientEventsinlinevirtual
OnUnitIdle(const Unit *)sc2::ClientEventsinlinevirtual
OnUpgradeCompleted(UpgradeID)sc2::ClientEventsinlinevirtual
Query()sc2::Client
ReplayControl()sc2::ReplayObserver
ReplayObserver() (defined in sc2::ReplayObserver)sc2::ReplayObserver
Reset() (defined in sc2::Client)sc2::Client
SetControl(ControlInterface *control) (defined in sc2::ReplayObserver)sc2::ReplayObserver
~Client() (defined in sc2::Client)sc2::Clientvirtual
~ReplayObserver() override (defined in sc2::ReplayObserver)sc2::ReplayObserver